// Created by Crowbar 0.71
====== File Size ======
	171,717
====== File Seek Log ======
	0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53)
	84 - 699 MDL File Header 01; MDL File Header 01
	700 - 811 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ]
	812 - 18,623 theMdlFileData.theBones 73
	18,624 - 19,175 theMdlFileData.theAttachments 6
	19,176 - 19,187 theMdlFileData.theHitboxSets 1
	19,188 - 19,263 [ERROR] Unread bytes (non-zero) [ 3F 30 2F 47 02 06 44 46 03 04 05 35 36 07 0B 15 16 17 12 13 14 ... ]
	19,264 - 21,103 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 20
	19,817 - 19,820 anAnimationDesc.anAnimation [attack_anim] (unused empty data structure at the end of the list)
	19,821 - 19,823 anAnimationDesc.anAnimation [attack_anim] alignment [ 45 02 00 ]
	19,824 - 19,907 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 1A 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	19,908 - 19,925 anAnimationDesc.anAnimation (frameCount = 26; sectionFrameCount = 26)
	19,926 - 19,929 anAnimationDesc.anAnimation [attack_ads_anim] (unused empty data structure at the end of the list)
	19,930 - 19,931 anAnimationDesc.anAnimation [attack_ads_anim] alignment [ 00 00 ]
	19,932 - 20,000 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 CC EB 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,001 - 20,004 anAnimationDesc.anAnimation [@toss_prep_seq] (unused empty data structure at the end of the list)
	20,005 - 20,007 anAnimationDesc.anAnimation [@toss_prep_seq] alignment [ 45 02 00 ]
	20,008 - 20,276 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0D 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,277 - 20,280 anAnimationDesc.anAnimation [@toss_prep_pullout_seq] (unused empty data structure at the end of the list)
	20,281 - 20,283 anAnimationDesc.anAnimation [@toss_prep_pullout_seq] alignment [ 44 02 00 ]
	20,284 - 20,368 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0D 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,369 - 20,372 anAnimationDesc.anAnimation [@toss_overhead_seq] (unused empty data structure at the end of the list)
	20,373 - 20,375 anAnimationDesc.anAnimation [@toss_overhead_seq] alignment [ 43 02 00 ]
	20,376 - 20,459 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1A 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,460 - 20,471 anAnimationDesc.anAnimation (frameCount = 26; sectionFrameCount = 26)
	20,472 - 20,475 anAnimationDesc.anAnimation [@toss_seq] (unused empty data structure at the end of the list)
	20,476 - 20,644 [ERROR] Unread bytes (non-zero) [ 1A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 94 74 01 00 00 ... ]
	20,645 - 20,648 anAnimationDesc.anAnimation [@draw_seq] (unused empty data structure at the end of the list)
	20,649 - 20,651 anAnimationDesc.anAnimation [@draw_seq] alignment [ 43 02 00 ]
	20,652 - 20,735 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0D 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,736 - 20,771 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 6; sectionFrameCount = 6)
	20,767 - 20,768 anAnimation.thePosV.theAnimZValues (accumulatedTotal = 112)
	20,769 - 20,772 anAnimationDesc.anAnimation [@holster_seq] (unused empty data structure at the end of the list)
	20,773 - 20,775 anAnimationDesc.anAnimation [@holster_seq] alignment [ 00 00 00 ]
	20,776 - 20,919 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,920 - 20,949 anAnimationDesc.anAnimation (frameCount = 51; sectionFrameCount = 51)
	20,950 - 20,953 anAnimationDesc.anAnimation [@melee_dash_seq] (unused empty data structure at the end of the list)
	20,954 - 20,955 anAnimationDesc.anAnimation [@melee_dash_seq] alignment [ 01 00 ]
	20,956 - 21,012 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,013 - 21,016 anAnimationDesc.anAnimation [@melee_seq] (unused empty data structure at the end of the list)
	21,017 - 21,019 anAnimationDesc.anAnimation [@melee_seq] alignment [ 41 02 00 ]
	21,020 - 151,399 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 19 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	151,400 - 155,343 theMdlFileData.theSequenceDescs 17
	155,344 - 155,635 [ads_in_seq] aSeqDesc.theBoneWeights 73
	155,636 - 155,637 [ads_in_seq] aSeqDesc.theAnimDescIndexes 1
	155,638 - 155,639 [ads_in_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	155,640 - 155,641 [ads_out_seq] aSeqDesc.theAnimDescIndexes 1
	155,642 - 155,643 [ads_out_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	155,644 - 155,655 [idle_seq] aSeqDesc.thePoseKeys 3
	155,656 - 155,659 [idle_seq] aSeqDesc.theAnimDescIndexes 2
	155,660 - 155,671 [charge_seq] aSeqDesc.thePoseKeys 3
	155,672 - 155,675 [charge_seq] aSeqDesc.theAnimDescIndexes 2
	155,676 - 155,687 [attack_seq] aSeqDesc.thePoseKeys 3
	155,688 - 155,847 [attack_seq] aSeqDesc.theEvents 2
	155,848 - 155,851 [attack_seq] aSeqDesc.theAnimDescIndexes 2
	155,852 - 155,853 [toss_prep_seq] aSeqDesc.theAnimDescIndexes 1
	155,854 - 155,855 [toss_prep_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	155,856 - 155,857 [toss_hold_seq] aSeqDesc.theAnimDescIndexes 1
	155,858 - 155,859 [toss_hold_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	155,860 - 155,861 [toss_hold_sprinting_seq] aSeqDesc.theAnimDescIndexes 1
	155,862 - 155,863 [toss_hold_sprinting_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	155,864 - 155,865 [toss_prep_pullout_seq] aSeqDesc.theAnimDescIndexes 1
	155,866 - 155,867 [toss_prep_pullout_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	155,868 - 155,947 [toss_overhead_seq] aSeqDesc.theEvents 1
	155,948 - 155,949 [toss_overhead_seq] aSeqDesc.theAnimDescIndexes 1
	155,950 - 155,951 [toss_overhead_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	155,952 - 156,031 [toss_seq] aSeqDesc.theEvents 1
	156,032 - 156,033 [toss_seq] aSeqDesc.theAnimDescIndexes 1
	156,034 - 156,035 [toss_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	156,036 - 156,037 [reload_seq] aSeqDesc.theAnimDescIndexes 1
	156,038 - 156,039 [reload_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	156,040 - 156,119 [draw_seq] aSeqDesc.theEvents 1
	156,120 - 156,121 [draw_seq] aSeqDesc.theAnimDescIndexes 1
	156,122 - 156,123 [draw_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	156,124 - 156,125 [holster_seq] aSeqDesc.theAnimDescIndexes 1
	156,126 - 156,127 [holster_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	156,128 - 156,129 [sprint_seq] aSeqDesc.theAnimDescIndexes 1
	156,130 - 156,131 [sprint_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	156,132 - 156,771 [melee_dash_seq] aSeqDesc.theEvents 8
	156,772 - 156,773 [melee_dash_seq] aSeqDesc.theAnimDescIndexes 1
	156,774 - 156,775 [melee_dash_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	156,776 - 157,175 [melee_seq] aSeqDesc.theEvents 5
	157,176 - 157,177 [melee_seq] aSeqDesc.theAnimDescIndexes 1
	157,178 - 157,179 [melee_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	157,180 - 157,195 theMdlFileData.theBodyParts 1
	157,196 - 157,343 aBodyPart.theModels 1
	157,344 - 157,363 [ERROR] Unread bytes (non-zero) [ A5 2F 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 ]
	157,364 - 157,479 aModel.theMeshes 1
	157,480 - 157,487 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 00 00 00 ]
	157,488 - 157,575 theMdlFileData.theTextures 2
	157,576 - 157,579 theMdlFileData.theTexturePaths 1
	157,580 - 157,587 theMdlFileData.theSkinFamilies 2
	157,588 - 167,563 [ERROR] Unread bytes (non-zero) [ 3E 28 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 80 00 ... ]
	167,564 - 167,564 aTexturePath = 
	167,565 - 167,617 theNameCopy = "weapons/titan_vortex_blocker/atpov_vortexblocker.mdl"
	167,618 - 167,625 theSurfacePropName = "default"
	167,626 - 167,636 aBone.theName = "jx_c_delta"
	167,637 - 167,645 aBone.theName = "jx_c_pov"
	167,646 - 167,655 aBone.theName = "def_c_hip"
	167,656 - 167,668 aBone.theName = "def_c_spineA"
	167,669 - 167,681 aBone.theName = "def_c_spineB"
	167,682 - 167,694 aBone.theName = "def_c_spineC"
	167,695 - 167,708 aBone.theName = "def_c_intBase"
	167,709 - 167,719 aBone.theName = "def_l_clav"
	167,720 - 167,734 aBone.theName = "def_l_shoulder"
	167,735 - 167,754 aBone.theName = "def_l_shoulderTwist"
	167,755 - 167,772 aBone.theName = "def_l_shoulderMid"
	167,773 - 167,784 aBone.theName = "def_l_elbow"
	167,785 - 167,798 aBone.theName = "def_l_forearm"
	167,799 - 167,810 aBone.theName = "def_l_wrist"
	167,811 - 167,830 aBone.theName = "def_l_finRingCarpal"
	167,831 - 167,845 aBone.theName = "def_l_finRingA"
	167,846 - 167,860 aBone.theName = "def_l_finRingB"
	167,861 - 167,875 aBone.theName = "def_l_finRingC"
	167,876 - 167,889 aBone.theName = "def_l_finMidA"
	167,890 - 167,903 aBone.theName = "def_l_finMidB"
	167,904 - 167,917 aBone.theName = "def_l_finMidC"
	167,918 - 167,933 aBone.theName = "def_l_finIndexA"
	167,934 - 167,949 aBone.theName = "def_l_finIndexB"
	167,950 - 167,965 aBone.theName = "def_l_finIndexC"
	167,966 - 167,981 aBone.theName = "def_l_finThumbA"
	167,982 - 167,997 aBone.theName = "def_l_finThumbB"
	167,998 - 168,013 aBone.theName = "def_l_finThumbC"
	168,014 - 168,024 aBone.theName = "def_r_clav"
	168,025 - 168,039 aBone.theName = "def_r_shoulder"
	168,040 - 168,059 aBone.theName = "def_r_shoulderTwist"
	168,060 - 168,077 aBone.theName = "def_r_shoulderMid"
	168,078 - 168,089 aBone.theName = "def_r_elbow"
	168,090 - 168,103 aBone.theName = "def_r_forearm"
	168,104 - 168,115 aBone.theName = "def_r_wrist"
	168,116 - 168,135 aBone.theName = "def_r_finRingCarpal"
	168,136 - 168,150 aBone.theName = "def_r_finRingA"
	168,151 - 168,165 aBone.theName = "def_r_finRingB"
	168,166 - 168,180 aBone.theName = "def_r_finRingC"
	168,181 - 168,194 aBone.theName = "def_r_finMidA"
	168,195 - 168,208 aBone.theName = "def_r_finMidB"
	168,209 - 168,222 aBone.theName = "def_r_finMidC"
	168,223 - 168,238 aBone.theName = "def_r_finIndexA"
	168,239 - 168,254 aBone.theName = "def_r_finIndexB"
	168,255 - 168,270 aBone.theName = "def_r_finIndexC"
	168,271 - 168,286 aBone.theName = "def_r_finThumbA"
	168,287 - 168,302 aBone.theName = "def_r_finThumbB"
	168,303 - 168,318 aBone.theName = "def_r_finThumbC"
	168,319 - 168,333 aBone.theName = "def_c_hatchTop"
	168,334 - 168,349 aBone.theName = "def_c_hatchHead"
	168,350 - 168,359 aBone.theName = "def_l_hip"
	168,360 - 168,371 aBone.theName = "def_l_thigh"
	168,372 - 168,386 aBone.theName = "def_l_thighLow"
	168,387 - 168,397 aBone.theName = "def_l_knee"
	168,398 - 168,409 aBone.theName = "def_l_ankle"
	168,410 - 168,420 aBone.theName = "def_l_ball"
	168,421 - 168,430 aBone.theName = "def_r_hip"
	168,431 - 168,442 aBone.theName = "def_r_thigh"
	168,443 - 168,457 aBone.theName = "def_r_thighLow"
	168,458 - 168,468 aBone.theName = "def_r_knee"
	168,469 - 168,480 aBone.theName = "def_r_ankle"
	168,481 - 168,491 aBone.theName = "def_r_ball"
	168,492 - 168,504 aBone.theName = "ja_c_propGun"
	168,505 - 168,516 aBone.theName = "weapon_bone"
	168,517 - 168,527 aBone.theName = "def_c_base"
	168,528 - 168,540 aBone.theName = "muzzle_flash"
	168,541 - 168,554 aBone.theName = "vortex_center"
	168,555 - 168,565 aBone.theName = "flashlight"
	168,566 - 168,571 aBone.theName = "shell"
	168,572 - 168,583 aBone.theName = "def_c_neckA"
	168,584 - 168,594 aBone.theName = "jx_c_neckB"
	168,595 - 168,606 aBone.theName = "def_c_neckB"
	168,607 - 168,617 aBone.theName = "def_c_head"
	168,618 - 168,629 aBone.theName = "jx_c_camera"
	168,630 - 168,641 anAttachment.theName = "CAMERA_BASE"
	168,642 - 168,648 anAttachment.theName = "CAMERA"
	168,649 - 168,660 anAnimationDesc.theName = @ads_in_seq
	168,661 - 168,673 anAnimationDesc.theName = @ads_out_seq
	168,674 - 168,683 anAnimationDesc.theName = idle_anim
	168,684 - 168,697 anAnimationDesc.theName = idle_ads_anim
	168,698 - 168,709 anAnimationDesc.theName = charge_anim
	168,710 - 168,725 anAnimationDesc.theName = charge_ads_anim
	168,726 - 168,737 anAnimationDesc.theName = attack_anim
	168,738 - 168,753 anAnimationDesc.theName = attack_ads_anim
	168,754 - 168,768 anAnimationDesc.theName = @toss_prep_seq
	168,769 - 168,783 anAnimationDesc.theName = @toss_hold_seq
	168,784 - 168,808 anAnimationDesc.theName = @toss_hold_sprinting_seq
	168,809 - 168,831 anAnimationDesc.theName = @toss_prep_pullout_seq
	168,832 - 168,850 anAnimationDesc.theName = @toss_overhead_seq
	168,851 - 168,860 anAnimationDesc.theName = @toss_seq
	168,861 - 168,872 anAnimationDesc.theName = @reload_seq
	168,873 - 168,882 anAnimationDesc.theName = @draw_seq
	168,883 - 168,895 anAnimationDesc.theName = @holster_seq
	168,896 - 168,907 anAnimationDesc.theName = @sprint_seq
	168,908 - 168,923 anAnimationDesc.theName = @melee_dash_seq
	168,924 - 168,934 anAnimationDesc.theName = @melee_seq
	168,935 - 168,945 aSeqDesc.theName = "ads_in_seq"
	168,946 - 168,959 aSeqDesc.theActivityName = "ACT_VM_ADS_IN"
	168,960 - 168,971 aSeqDesc.theName = "ads_out_seq"
	168,972 - 168,986 aSeqDesc.theActivityName = "ACT_VM_ADS_OUT"
	168,987 - 168,995 aSeqDesc.theName = "idle_seq"
	168,996 - 169,007 aSeqDesc.theActivityName = "ACT_VM_IDLE"
	169,008 - 169,018 aSeqDesc.theName = "charge_seq"
	169,019 - 169,032 aSeqDesc.theActivityName = "ACT_VM_CHARGE"
	169,033 - 169,043 aSeqDesc.theName = "attack_seq"
	169,044 - 169,064 aSeqDesc.theActivityName = "ACT_VM_PRIMARYATTACK"
	169,065 - 169,087 anEvent.theName = AE_CL_VSCRIPT_CALLBACK
	169,088 - 169,101 aSeqDesc.theName = "toss_prep_seq"
	169,102 - 169,118 aSeqDesc.theActivityName = "ACT_VM_TOSS_PREP"
	169,119 - 169,132 aSeqDesc.theName = "toss_hold_seq"
	169,133 - 169,149 aSeqDesc.theActivityName = "ACT_VM_TOSS_HOLD"
	169,150 - 169,173 aSeqDesc.theName = "toss_hold_sprinting_seq"
	169,174 - 169,200 aSeqDesc.theActivityName = "ACT_VM_TOSS_HOLD_SPRINTING"
	169,201 - 169,222 aSeqDesc.theName = "toss_prep_pullout_seq"
	169,223 - 169,247 aSeqDesc.theActivityName = "ACT_VM_TOSS_PREP_PULLOUT"
	169,248 - 169,265 aSeqDesc.theName = "toss_overhead_seq"
	169,266 - 169,286 aSeqDesc.theActivityName = "ACT_VM_TOSS_OVERHEAD"
	169,287 - 169,306 anEvent.theName = AE_WPN_TOSS_RELEASE
	169,307 - 169,315 aSeqDesc.theName = "toss_seq"
	169,316 - 169,327 aSeqDesc.theActivityName = "ACT_VM_TOSS"
	169,328 - 169,338 aSeqDesc.theName = "reload_seq"
	169,339 - 169,352 aSeqDesc.theActivityName = "ACT_VM_RELOAD"
	169,353 - 169,361 aSeqDesc.theName = "draw_seq"
	169,362 - 169,373 aSeqDesc.theActivityName = "ACT_VM_DRAW"
	169,374 - 169,389 anEvent.theName = AE_CL_PLAYSOUND
	169,390 - 169,401 aSeqDesc.theName = "holster_seq"
	169,402 - 169,416 aSeqDesc.theActivityName = "ACT_VM_HOLSTER"
	169,417 - 169,427 aSeqDesc.theName = "sprint_seq"
	169,428 - 169,441 aSeqDesc.theActivityName = "ACT_VM_SPRINT"
	169,442 - 169,456 aSeqDesc.theName = "melee_dash_seq"
	169,457 - 169,477 aSeqDesc.theActivityName = "ACT_VM_MELEE_ATTACK2"
	169,478 - 169,493 anEvent.theName = AE_MELEE_ATTACK
	169,494 - 169,503 aSeqDesc.theName = "melee_seq"
	169,504 - 169,524 aSeqDesc.theActivityName = "ACT_VM_MELEE_ATTACK1"
	169,525 - 169,540 aBodyPart.theName = "atpov_vortexgun"
	169,541 - 169,550 [ERROR] Unread bytes (non-zero) [ 61 64 73 5F 62 6C 65 6E 64 00 ]
	169,551 - 169,607 aTexture.thePathFileName = "models\weapons\titan_vortex_blocker\titan_vortex_blocker"
	169,608 - 169,669 aTexture.thePathFileName = "models\weapons\titan_vortex_blocker\mcor_titan_vortex_blocker"
	169,670 - 171,716 [ERROR] Unread bytes (non-zero) [ 00 00 07 00 00 00 18 00 00 00 A0 00 09 00 03 00 00 00 F0 8E 09 ... ]
	171,717 - 171,717 END OF FILE + 1 (File size)
========================
